For example, the parameters for an NVIDIA GeForce card may look like this:Įnable Playback Caching: Enable image caching for OpenGL playback. Refer to user guide of your graphics card. NOTE: If you are using Windows or Linux, you must enable your graphic card’s antialiasing parameter. The higher the number of samples, the better the antialiasing quality will be, but the longer it will take to calculate. The number of samples is basically equivalent to the amount of time a pixel will be enlarged to calculate the antialiasing. Number of samples (For Mac OS): Enter the number of samples you want to be used for the antialiasing process. You'll need to restart Toon Boom Harmony.
Select to turn on the Full Scene Antialiasing option. You can change the value of the Full Scene Antialiasing using the Preferences dialog box to fit the current level used in the Camera or Drawing view.Įnable (Requires Relaunch): By default, this option is off.
This option lets you see smooth lines as you draw as well as an antialiased drawing area. This antialiasing will not only antialias your drawings but all the different views in the interface. It provides a smooth line display in OpenGL. The Full Scene Antialiasing is generated by your computer’s graphic card. tvg file will be reduced to for better performance when in OpenGL render mode. Vector Drawing Maximum Texture Size: This is the size that the. Texture Memory: The amount of temporary memory used to store bitmap texture files. Maximum Texture Size: The size that the bitmap file will be reduced to when using the Conservative Texture Management. Disable this option for increased performance when working on Bitmap layers with non-standard graphic cards. This will prevent graphic compositing problems from happening when the full-scene anti-aliasing option is enabled.Įnable Mipmapping on Bitmap Layers: Generate anti-aliased mipmap textures.
Support Desktop Effects: Enable this option for better compatibility with Windows 7, Windows Vista and Mac OS X desktop effects. Not enabling this option may result in a dashing line when drawing a brush stroke.
Support Triple Buffer: Enable this option for a better compatibility with Windows Vista if your video card driver does not allow to disable the triple buffering option. This option should not be enabled if using a small capacity video card (32MB). Use PBuffer for Picking: This will use an off-screen buffer for picking, resulting in a quicker response. Do not enable this option unless you are experiencing problems with gradients and cutters in OpenGL. Smooth Textures: Smooths out the pixels of bitmap images when zooming in this improves bitmap image quality.Īlternate Gradient and Cutter: This is an alternative way to disable write in the OpenGL Backbuffer, required for some video cards (i.e. If disabled, you will have a better on-screen rendering of bitmap files at the expense of slower performance. Performance will improve when this is enabled. Conservative Texture Management: Turns on and off conservative memory management for bitmap texture files.